Path Of Diablo Guides
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Path of Diablo is a popular mod of Diablo II: Lord of Destruction with its own server and thriving online community. While staying true to the original Diablo II experience, every new season of Path of Diablo introduces various updates to content, skills, and items. View Druid build and skill data from the Path of Diablo softcore ladder. Browse popular Rabies, Summon, Wind, Shockwave, Firestorm, and other popular Druid builds. Warshrike is a unique Winged Knife from Diablo II. A fast and powerful weapon, Warshrike can deal out large amounts of damage with its high chance of Deadly Strike. It is also useful due to its Piercing attack, as well as its chance of casting Nova. Warshrike Winged Knife Throw Damage: (69-80) To (117-136) One-Hand Damage: (81-94) To (105-122) Required Level: 75 Required Strength: 45 Required. View Necromancer build and skill data from the Path of Diablo softcore ladder. Browse popular Poison, Summon, Bone, CE (Corpse Explosion), and other popular Necromancer builds. A tool for downloading, updating and playing the Diablo II LoD Mod 'Path of Diablo'.
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Diablo II Items[e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Ingredients: The mods on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, using the base item so don't use a Cruel weapon and expect the Blood weapon you get out of that to have 350% damage.

Random mods: The maximum ilvl of affixes for random mods is determined by the Clvl of the character executing the recipe, by the following formula:
- At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
- At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
- At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
- At ilvls 71+, there's a 100% chance of 4 affixes.
You can create items with a Clvl higher than your current level, so making them with a very high level character might make things your other characters won't be able to equip. See the Crafting FAQ for more details.
- All recipes will generate with the preset mods, and from one to four random prefixes and suffixes.
- Jewel may be magical or rare.
- Magical: All items must be magical. (Not rare, unique, set, crafted, etc.)
- All recipes work with the normal, exceptional, or elite version of the item type. Use the excep or elite if you want higher defense or damage.
Ingredients | Crafted Item | Comments |
---|---|---|
Blood Weapon | ||
Magical Axe (any) + Jewel (any) + Ort Rune (#9) + Perfect Ruby | Blood Weapon Preset Mods: 1-4% Life Leech +10-20 Hit Points +35-60% Damage | Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. |
Blood Headgear | ||
Magical Helm or Casque (Excep) or Armet (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Ruby | Blood Helm Preset Mods: 1-4% Life Leech +10-20 Hit Points 5-10% chance of Deadly Strike | |
Blood Armor | ||
Magical Plate Mail or Templar Plate (Excep) or Hellforge Plate (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Ruby | Blood Body Preset Mods: 1-3% Life Steal +10-20 Hit points 1-3 Demon Heal | 'Demon Heal' means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the Special Modifiers page. |
Blood Gloves | ||
Magical Heavy or Sharkskin Gloves (Excep) or Vampirebone Gloves (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Ruby | Blood Gloves Preset Mods: 1-3% Life Leech +10-20 Hit Points 5-10% Crushing Blow | An example can be seen here. |
Blood Belt | ||
Magical Belt or Mesh Belt (Excep) or Mithril Coil (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Ruby | Blood Belt Preset Mods: 1-3% Life Leech +10-20 Hit Points Open Wounds 5-10% | Must be a 'belt', the smaller of the two 12 slot types. No others will work. |
Blood Boots | ||
Magical Light Plated Boots or Battle Boots (Excep) or Mirrored Boots (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Ruby | Blood Boots Preset Mods: 1-3% Life Leech +10-20 Hit Points +5-10 Life Regeneration | Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. |
Blood Shield | ||
Magical Spiked Shield or Barbed Shield (Excep) or Blade Barrier (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Ruby | Blood Shield Preset Mods: 1-4% Life Steal +10-20 Hit Points Attacker takes 4-7 damage | |
Blood Jewelry | ||
Magical Amulet + Jewel (any) + Amn Rune (#11) + Perfect Ruby | Blood Amulet Preset Mods: 1-4% Life Steal +10-20 Hit Points 5-10% Faster Walk/Run | Was 1-15% faster run prior to v1.09. See some examples here . |
Magical Ring + Jewel (any) + Sol Rune (#12) + Perfect Ruby | Blood Ring Preset Mods: 1-3% Life Leech +10-20 Hit Points +1-5 Strength | The leech was cut from 1-4% and the strength from 5-10 in v1.09. See a couple of examples. |
Ingredients | Crafted Item | Comments |
---|---|---|
Caster Weapon | ||
Magical Rod (any) + Jewel + Tir Rune (#3) + Perfect Amethyst | Caster Weapon Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5% Mana Steal | 'Rod' = Scepter, Staff, or Wand (Not Orbs). |
Caster Headgear | ||
Magical Mask or Death Mask (Excep) or Demonhead (Elite) + Jewel + Nef Rune (#4) + Perfect Amethyst | Caster Mask Preset Mods: 4-10% Regenerate Mana +10-20 Mana 1-4% Mana Steal | |
Caster Armor | ||
Magical Light Plate or Mage Plate (Excep) or Archon Plate (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Amethyst | Caster Body Preset Mods: Regenerate Mana 4-12% +10-20 Mana +1-3 Mana Per Kill | Same mods as the other 'Caster' Crafted Items, and all use common Runes. |
Caster Gloves | ||
Magical Leather Gloves or Demonhide Gloves (Excep) or Bramble Mitts (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Amethyst | Caster Gloves Preset Mods: +4-10% Faster Mana Regen +10-20 Mana +1-3 Mana Per Kill | Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. |
Caster Belt | ||
Magical Light Belt or Sharkskin Belt (Excep) or Vampirefang Belt (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Amethyst | Caster Belt Preset Mods: 4-10% Regenerate Mana +10-20 Mana +5-10% Faster Cast | This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. |
Caster Boot | ||
Magical Leather Boots or Demonhide Boots (Excep) or Wyrmhide Boots (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Amethyst | Caster Boots Preset Mods: Regenerate Mana 4-10% Mana +10-20 Max Mana +2-5% | A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones. |
Caster Shield | ||
Magical Small Shield or Round Shield (Excep) or Luna (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Amethyst | Caster Shield Preset Mods: +4-10% Regenerate Mana +10-20 Mana +5-10 Blocking Percentage | Only the mana regeneration was altered in v1.09, and this now works only with a small shield. |
Caster Jewelry | ||
Magical Amulet + Jewel (any) + Ral Rune (#8) + Perfect Amethyst | Caster Amulet #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana Faster Cast 5-10% | Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be seen here. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Amethyst | Caster Ring #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5 Energy | v1.09 changed the rune required from 7 to 11, and lowered the energy bonus from 5-10. |
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Ingredients | Crafted Item | Comments |
---|---|---|
Hitpower Weapon | ||
Magical Blunt Weapon + 1 Jewel (any) + Tir Rune (#3) + Perfect Sapphire | Hitpower Weapon Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker Takes 3-7 Damage +35-60% Enhanced Damage | 'Blunt' = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. |
Hitpower Headgear | ||
Magical Full Helm or Basinet (Excep) or Giant Conch (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Sapphire | Hitpower Helm Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-50 Defense vs. Missiles | The defense vs. missiles is added in v1.09 with knockback removed. |
Hitpower Armor | ||
Magical Field Plate or Sharktooth (Excep) or Kraken Shell (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Sapphire | Hitpower Body Armor Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 10-20% Faster Hit Recovery | Howling removed, FHR added, armor type changed to Field Plate. |
Hitpower Gloves | ||
Magical Chain Gloves or Heavy Bracers (Excep) or Vambraces (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Sapphire | Hitpower Gloves Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit +3-7 Damage to Attacker Knockback | Knockback is added to your attack, a popular mod to many Bowazons. |
Hitpower Belt | ||
Magical Heavy Belt or Battle Belt (Excep) or Troll Belt (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Sapphire | Hitpower Belt Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage 5-10% Damage to Mana | |
Hitpower Boots | ||
Magical Chain Boots or Mesh Boots (excep) or Boneweave (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Sapphire | Hitpower Boots Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-60 Defense vs. Melee | |
Hitpower Shield | ||
Magical Gothic Shield or Ancient (Excep) or Ward (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Sapphire | Hitpower Shield Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage +5-10% Blocking | |
Hitpower Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Sapphire | Hitpower Amulet Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 5-15% Chance of Monster Flee | Howling replaces Faster Hit Recovery in v1.09. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Sapphire | Hitpower Ring Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-6 damage +1-5 Dexterity | +5-10 Dexterity was the mod pre v1.09. |
Ingredients | Crafted Item | Comments |
---|---|---|
Safety Weapon | ||
Magical Spear (any) + Jewel (any) + Sol Rune (#12) + Perfect Emerald | Safety Weapon Preset Mods: Reduced Damage 1-4 Reduced Magic Damage 1-2 +5-10% Defense | The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. |
Safety Headgear | ||
Magical Crown or Grand Crown (Excep) or Corona (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Emerald | Safety Helm Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +5-10% Lightning Resistance +10-30% Defense | |
Safety Armor | ||
Magical Breast Plate or Curiass (Excep) or Great Hauberk (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Emerald | Safety Body Preset Mods: Reduces Damage 3-9 Reduces Magic Damage 2-5 Half Freeze Duration Increased Defense 10-30% | Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. |
Safety Gloves | ||
Magical Gauntlets or War Gauntlets (Excep) or Ogre Gauntlets (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Emerald | Safety Gloves Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 +5-10% Resist Cold +10-33% Defense | |
Safety Belt | ||
Magical Sash or Demonhide Sash or Spiderweb Sash + Jewel (any) + Tal Rune (#7) + Perfect Emerald | Safety Belt Preset Mods: Reduces Damage 3-9 Reduces Magical Damage 2-5 5-10% Resist Poison +10-30% Defense | |
Safety Boots | ||
Magical Greaves or War Boots (Excep) or Myrmidon Boots (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Emerald | Safety Boots Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 5-10% Fire Resistance +10-30% Defense | Greaves work. |
Safety Shields | ||
Magical Kite Shield or Dragon Shield (Excep) or Monarch (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Emerald | Safety Shield Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 5-10% Resist Magic +10-30% Defense | Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit. |
Safety Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Emerald | Safety Amulet Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-10% Blocking | |
Rare or Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Emerald | Safety Ring Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-5 Vitality |
While we’re excited for the new ladder reset that is approaching in a few days, we’ve prepared a list of the best 6 areas for Magic Finding.
Since you won’t have any powerful items or Rune words at the beginning of the new ladder, you want to start with a build that is performing well even with mediocre or weak items. The Blizzard Sorceress is an example of this kind of build.
Magic Finding is the most efficient way to build up your arsenal, especially at the early stages of a new ladder.
By equipping items that grant a bonus to Magic Find, you can start collecting rare, unique or set items more effectively as you level up. This way you can find powerful items faster for your main or your other characters as well.
Below there are the 6 best locations for Magic Finding in Hell difficulty. Keep in mind that this list focuses towards the early ladder reset with the goal of gearing up your characters.
6. Eldtrich and Shenk
These are two of the easiest Bosses to Magic Find. You can easily access them at the beginning of Act 5, at Frigid Highlands and Bloody Foothills.
One of the benefits to farm Shenk is once you kill him, a meteor rains down destroying the rest of his minions. However, Eldtrich and Shenk always spawn as cold immune. This is limiting you to magic finding these bosses early in the game as a Fire Sorceress.
5. Andariel
Andariel is the final Boss of Act 1 and she’s located in the 4th level of the Catacombs. She has a -50% fire resistance, resulting in an easy Boss to farm early in the ladder.
Her drop table includes a variety of items that benefit almost any kind of character. Also, she is a great source of unique jewelry or powerful items such as Shako, the Oculus or Viper Magi.
4. The Mausoleum
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It’s an 85 level area that you can find at Burial Grounds, outside of the Cold Plains. The Mausoleum is an ideal area for Magic Finding early in the ladder due to the absence of cold immune monsters. The enemies there are moving very slowly, making it a safe place to farm.
Nick cave discography wikipedia. The only downside is the low density of the monsters in comparison to other 85 level areas like the Pit or the Chaos Sanctuary.
3. Pindleskin
Pindleskin is a super unique monster at Nihlathak’s Temple, reached via the Red Portal in Harrogath. Pindleskin and his minions are always standing in the temple that leads to the entrance of the Halls of Anguish.

Any Fire or Cold Sorceress on a budget should be able to defeat him without much difficulty.
One important tip to note: you don’t want to get the Halls of Pain Waypoint in Nihlathak’s Temple because you’ll lose the Red portal and the ability to run effective Pindleskin’s runs.
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He deserves a spot on our list because of the easy access and the chance to drop almost any valuable item in the game.
2. Mephisto
He is the easiest endgame Boss to reach. Mephisto also has some of the best drop rates in the game for popular items like Arachnid’s Mesh and Shako. He’s an excellent source for unique rings, amulets, and jewels. There is a chest you can open behind him as well.
Mephisto is one of the best end game Bosses to Magic Find with the Sorceress because even a naked Blizzard Sorc can kill him using the “moat trick”.
You can accomplish the “moat trick” by luring Mephisto to the edge of the moat and then teleporting out of his sight. Then, just rain Blizzards down to him even with a weak cold Sorceress, without to worry about dying.
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Being the easiest end-game Boss to reach, the large item drop table and the moat trick earned him a place in the list.
1. Ancient Tunnels

It’s an 85 level area you can find beneath the Lost City in Act 2. Any item in the game can drop there. It’s also one of the few monster areas in Diablo 2 that doesn’t spawn cold immune enemies.
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Ancient Tunnels has a much higher monster density than the Mausoleum, resulting probably in the best area for Magic Finding with a Cold Sorceress in the early stages of ladder reset.
Let us know in the comment section if you agree with our list, or if you prefer other areas for Magic Finding at the beginning of a new ladder. Windows movie maker 2016 crack.