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Path of Diablo is a popular mod of Diablo II: Lord of Destruction with its own server and thriving online community. While staying true to the original Diablo II experience, every new season of Path of Diablo introduces various updates to content, skills, and items. View Druid build and skill data from the Path of Diablo softcore ladder. Browse popular Rabies, Summon, Wind, Shockwave, Firestorm, and other popular Druid builds. Warshrike is a unique Winged Knife from Diablo II. A fast and powerful weapon, Warshrike can deal out large amounts of damage with its high chance of Deadly Strike. It is also useful due to its Piercing attack, as well as its chance of casting Nova. Warshrike Winged Knife Throw Damage: (69-80) To (117-136) One-Hand Damage: (81-94) To (105-122) Required Level: 75 Required Strength: 45 Required. View Necromancer build and skill data from the Path of Diablo softcore ladder. Browse popular Poison, Summon, Bone, CE (Corpse Explosion), and other popular Necromancer builds. A tool for downloading, updating and playing the Diablo II LoD Mod 'Path of Diablo'.

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Diablo II Items[e]
Weapons
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands
Armor
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields
Class-specific
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items
Other
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets
Guides and Stats
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc

Ingredients: The mods on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, using the base item so don't use a Cruel weapon and expect the Blood weapon you get out of that to have 350% damage.

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Random mods: The maximum ilvl of affixes for random mods is determined by the Clvl of the character executing the recipe, by the following formula:

  • At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
  • At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
  • At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
  • At ilvls 71+, there's a 100% chance of 4 affixes.

You can create items with a Clvl higher than your current level, so making them with a very high level character might make things your other characters won't be able to equip. See the Crafting FAQ for more details.

  • All recipes will generate with the preset mods, and from one to four random prefixes and suffixes.
  • Jewel may be magical or rare.
  • Magical: All items must be magical. (Not rare, unique, set, crafted, etc.)
  • All recipes work with the normal, exceptional, or elite version of the item type. Use the excep or elite if you want higher defense or damage.
IngredientsCrafted ItemComments
Blood Weapon
Magical Axe (any)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Ruby
Blood Weapon
Preset Mods:
1-4% Life Leech
+10-20 Hit Points
+35-60% Damage
Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously.
Blood Headgear
Magical Helm
or Casque (Excep)
or Armet (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Ruby
Blood Helm
Preset Mods:
1-4% Life Leech
+10-20 Hit Points
5-10% chance of Deadly Strike
Blood Armor
Magical Plate Mail
or Templar Plate (Excep)
or Hellforge Plate (Elite)
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Ruby
Blood Body
Preset Mods:
1-3% Life Steal
+10-20 Hit points
1-3 Demon Heal
'Demon Heal' means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the Special Modifiers page.
Blood Gloves
Magical Heavy
or Sharkskin Gloves (Excep)
or Vampirebone Gloves (Elite)
+ Jewel (any)
+ Nef Rune (#4)
+ Perfect Ruby
Blood Gloves
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
5-10% Crushing Blow
An example can be seen here.
Blood Belt
Magical Belt
or Mesh Belt (Excep)
or Mithril Coil (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Ruby
Blood Belt
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
Open Wounds 5-10%
Must be a 'belt', the smaller of the two 12 slot types. No others will work.
Blood Boots
Magical Light Plated Boots
or Battle Boots (Excep)
or Mirrored Boots (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Ruby
Blood Boots
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
+5-10 Life Regeneration
Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run.
Blood Shield
Magical Spiked Shield
or Barbed Shield (Excep)
or Blade Barrier (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Ruby
Blood Shield
Preset Mods:
1-4% Life Steal
+10-20 Hit Points
Attacker takes 4-7 damage
Blood Jewelry
Magical Amulet
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Ruby
Blood Amulet
Preset Mods:
1-4% Life Steal
+10-20 Hit Points
5-10% Faster Walk/Run
Was 1-15% faster run prior to v1.09. See some examples here .
Magical Ring
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Ruby
Blood Ring
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
+1-5 Strength
The leech was cut from 1-4% and the strength from 5-10 in v1.09. See a couple of examples.
IngredientsCrafted ItemComments
Caster Weapon
Magical Rod (any)
+ Jewel
+ Tir Rune (#3)
+ Perfect Amethyst
Caster Weapon
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
+1-5% Mana Steal
'Rod' = Scepter, Staff, or Wand (Not Orbs).
Caster Headgear
Magical Mask
or Death Mask (Excep)
or Demonhead (Elite)
+ Jewel
+ Nef Rune (#4)
+ Perfect Amethyst
Caster Mask
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
1-4% Mana Steal
Caster Armor
Magical Light Plate
or Mage Plate (Excep)
or Archon Plate (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Amethyst
Caster Body
Preset Mods:
Regenerate Mana 4-12%
+10-20 Mana
+1-3 Mana Per Kill
Same mods as the other 'Caster' Crafted Items, and all use common Runes.
Caster Gloves
Magical Leather Gloves
or Demonhide Gloves (Excep)
or Bramble Mitts (Elite)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Amethyst
Caster Gloves
Preset Mods:
+4-10% Faster Mana Regen
+10-20 Mana
+1-3 Mana Per Kill
Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find.
Caster Belt
Magical Light Belt
or Sharkskin Belt (Excep)
or Vampirefang Belt (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Amethyst
Caster Belt
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
+5-10% Faster Cast
This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09.
Caster Boot
Magical Leather Boots
or Demonhide Boots (Excep)
or Wyrmhide Boots (Elite)
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Amethyst
Caster Boots
Preset Mods:
Regenerate Mana 4-10%
Mana +10-20
Max Mana +2-5%

A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones.

Caster Shield
Magical Small Shield
or Round Shield (Excep)
or Luna (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Amethyst
Caster Shield
Preset Mods:
+4-10% Regenerate Mana
+10-20 Mana
+5-10 Blocking Percentage
Only the mana regeneration was altered in v1.09, and this now works only with a small shield.
Caster Jewelry
Magical Amulet
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Amethyst
Caster Amulet #1
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
Faster Cast 5-10%

Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be seen here.

Magical Ring
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Amethyst
Caster Ring #1
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
+1-5 Energy

v1.09 changed the rune required from 7 to 11, and lowered the energy bonus from 5-10.

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IngredientsCrafted ItemComments
Hitpower Weapon
Magical Blunt Weapon
+ 1 Jewel (any)
+ Tir Rune (#3)
+ Perfect Sapphire
Hitpower Weapon
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker Takes 3-7 Damage
+35-60% Enhanced Damage
'Blunt' = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs.
Hitpower Headgear
Magical Full Helm
or Basinet (Excep)
or Giant Conch (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Sapphire
Hitpower Helm
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
+25-50 Defense vs. Missiles
The defense vs. missiles is added in v1.09 with knockback removed.
Hitpower Armor
Magical Field Plate
or Sharktooth (Excep)
or Kraken Shell (Elite)
+ Jewel (any)
+ Nef Rune (#4)
+ Perfect Sapphire
Hitpower Body Armor
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-10 damage
10-20% Faster Hit Recovery
Howling removed, FHR added, armor type changed to Field Plate.
Hitpower Gloves
Magical Chain Gloves
or Heavy Bracers (Excep)
or Vambraces (Elite)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Sapphire
Hitpower Gloves
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
+3-7 Damage to Attacker
Knockback
Knockback is added to your attack, a popular mod to many Bowazons.
Hitpower Belt
Magical Heavy Belt
or Battle Belt (Excep)
or Troll Belt (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Sapphire
Hitpower Belt
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
5-10% Damage to Mana
Hitpower Boots
Magical Chain Boots
or Mesh Boots (excep)
or Boneweave (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Sapphire
Hitpower Boots
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
+25-60 Defense vs. Melee
Hitpower Shield
Magical Gothic Shield
or Ancient (Excep)
or Ward (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Sapphire
Hitpower Shield
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-10 damage
+5-10% Blocking
Hitpower Jewelry
Magical Amulet
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Sapphire
Hitpower Amulet
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-10 damage
5-15% Chance of Monster Flee
Howling replaces Faster Hit Recovery in v1.09.
Magical Ring
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Sapphire
Hitpower Ring
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-6 damage
+1-5 Dexterity
+5-10 Dexterity was the mod pre v1.09.


IngredientsCrafted ItemComments
Safety Weapon
Magical Spear (any)
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Emerald
Safety Weapon
Preset Mods:
Reduced Damage 1-4
Reduced Magic Damage 1-2
+5-10% Defense
The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here].
Safety Headgear
Magical Crown
or Grand Crown (Excep)
or Corona (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Emerald
Safety Helm
Preset Mods:
Reduces Damage 1-4
Reduces Magic Damage 1-2
+5-10% Lightning Resistance
+10-30% Defense
Safety Armor
Magical Breast Plate
or Curiass (Excep)
or Great Hauberk (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Emerald
Safety Body
Preset Mods:
Reduces Damage 3-9
Reduces Magic Damage 2-5
Half Freeze Duration
Increased Defense 10-30%
Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now.
Safety Gloves
Magical Gauntlets
or War Gauntlets (Excep)
or Ogre Gauntlets (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Emerald
Safety Gloves
Preset Mods:
Reduces Damage 1-4
Reduces Magical Damage 1-2
+5-10% Resist Cold
+10-33% Defense
Safety Belt
Magical Sash
or Demonhide Sash
or Spiderweb Sash
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Emerald
Safety Belt
Preset Mods:
Reduces Damage 3-9
Reduces Magical Damage 2-5
5-10% Resist Poison
+10-30% Defense
Safety Boots
Magical Greaves
or War Boots (Excep)
or Myrmidon Boots (Elite)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Emerald
Safety Boots
Preset Mods:
Reduces Damage 1-4
Reduces Magical Damage 1-2
5-10% Fire Resistance
+10-30% Defense
Greaves work.
Safety Shields
Magical Kite Shield
or Dragon Shield (Excep)
or Monarch (Elite)
+ Jewel (any)
+ Nef Rune (#4)
+ Perfect Emerald
Safety Shield
Preset Mods:
Reduces Damage 1-4
Reduces Magic Damage 1-2
5-10% Resist Magic
+10-30% Defense
Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit.
Safety Jewelry
Magical Amulet
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Emerald
Safety Amulet
Preset Mods:
Reduces Damage 1-4
Reduces Magic Damage 1-2
+1-10% Blocking
Rare or Magical Ring
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Emerald
Safety Ring
Preset Mods:
Reduces Damage 1-4
Reduces Magic Damage 1-2
+1-5 Vitality
Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Crafting_Recipes&oldid=27270'

While we’re excited for the new ladder reset that is approaching in a few days, we’ve prepared a list of the best 6 areas for Magic Finding.

Since you won’t have any powerful items or Rune words at the beginning of the new ladder, you want to start with a build that is performing well even with mediocre or weak items. The Blizzard Sorceress is an example of this kind of build.

Magic Finding is the most efficient way to build up your arsenal, especially at the early stages of a new ladder.

By equipping items that grant a bonus to Magic Find, you can start collecting rare, unique or set items more effectively as you level up. This way you can find powerful items faster for your main or your other characters as well.

Below there are the 6 best locations for Magic Finding in Hell difficulty. Keep in mind that this list focuses towards the early ladder reset with the goal of gearing up your characters.

6. Eldtrich and Shenk

These are two of the easiest Bosses to Magic Find. You can easily access them at the beginning of Act 5, at Frigid Highlands and Bloody Foothills.

One of the benefits to farm Shenk is once you kill him, a meteor rains down destroying the rest of his minions. However, Eldtrich and Shenk always spawn as cold immune. This is limiting you to magic finding these bosses early in the game as a Fire Sorceress.

5. Andariel

Andariel is the final Boss of Act 1 and she’s located in the 4th level of the Catacombs. She has a -50% fire resistance, resulting in an easy Boss to farm early in the ladder.

Her drop table includes a variety of items that benefit almost any kind of character. Also, she is a great source of unique jewelry or powerful items such as Shako, the Oculus or Viper Magi.

4. The Mausoleum

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It’s an 85 level area that you can find at Burial Grounds, outside of the Cold Plains. The Mausoleum is an ideal area for Magic Finding early in the ladder due to the absence of cold immune monsters. The enemies there are moving very slowly, making it a safe place to farm.

Nick cave discography wikipedia. The only downside is the low density of the monsters in comparison to other 85 level areas like the Pit or the Chaos Sanctuary.

3. Pindleskin

Pindleskin is a super unique monster at Nihlathak’s Temple, reached via the Red Portal in Harrogath. Pindleskin and his minions are always standing in the temple that leads to the entrance of the Halls of Anguish.

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Any Fire or Cold Sorceress on a budget should be able to defeat him without much difficulty.

One important tip to note: you don’t want to get the Halls of Pain Waypoint in Nihlathak’s Temple because you’ll lose the Red portal and the ability to run effective Pindleskin’s runs.

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He deserves a spot on our list because of the easy access and the chance to drop almost any valuable item in the game.

2. Mephisto

He is the easiest endgame Boss to reach. Mephisto also has some of the best drop rates in the game for popular items like Arachnid’s Mesh and Shako. He’s an excellent source for unique rings, amulets, and jewels. There is a chest you can open behind him as well.

Mephisto is one of the best end game Bosses to Magic Find with the Sorceress because even a naked Blizzard Sorc can kill him using the “moat trick”.

You can accomplish the “moat trick” by luring Mephisto to the edge of the moat and then teleporting out of his sight. Then, just rain Blizzards down to him even with a weak cold Sorceress, without to worry about dying.

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Being the easiest end-game Boss to reach, the large item drop table and the moat trick earned him a place in the list.

1. Ancient Tunnels

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It’s an 85 level area you can find beneath the Lost City in Act 2. Any item in the game can drop there. It’s also one of the few monster areas in Diablo 2 that doesn’t spawn cold immune enemies.

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Ancient Tunnels has a much higher monster density than the Mausoleum, resulting probably in the best area for Magic Finding with a Cold Sorceress in the early stages of ladder reset.

Let us know in the comment section if you agree with our list, or if you prefer other areas for Magic Finding at the beginning of a new ladder. Windows movie maker 2016 crack.